January 2012
1 post
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Procedural meshing gears.
Jan 24th
December 2011
1 post
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Extending my holiday wishes to y’all! :)
Dec 29th
August 2011
1 post
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Test for a short animation.
Aug 23rd
July 2011
2 posts
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Test with fracturing objects
Jul 30th
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Fluids and collisions I was playing with fluids trying to get it through a pipe. The source was so strong that it back splashed so it looks like water is coming out of both ends… I liked the effect though.
Jul 26th
June 2011
1 post
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Toronto to Japan with Love I almost forgot to post this one! Here goes, some procedural, audio-driven particles for a fundraising event in Toronto.
Jun 24th
April 2011
1 post
2 tags
Apr 20th
February 2011
1 post
2 tags
Feb 9th
January 2011
2 posts
2 tags
Jan 6th
2 tags
Jan 6th
November 2010
1 post
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Working on a reel of some sort. Far from finished, cause I’m having some issues with the rendering in some shots, but someday, who knows… :)
Nov 25th
October 2010
1 post
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Just a quick experiment, as I’m playing with fluids simulation… Ended up being a VOP and POP playground…
Oct 12th
September 2010
1 post
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Growth Pattern I’ve spent quite some time cracking this one… CHOPs are not hard as a concept, but there’s way too many details to it! But the hardest part was figuring out a way to create an accurate $life attribute to the points I was copying the geometry to. The rest worked out fine after that :)
Sep 28th
June 2010
1 post
Jun 9th
December 2009
2 posts
Dec 19th
Dec 8th
September 2009
2 posts
Sep 9th
Sep 4th
July 2009
4 posts
Hiatus...
I’m in a bit of a pause due to the fact that me and my wife are about to have a baby (literally at any time now) and work is moving in a whole new direction, but I intend to keep updating this as things change. Cheers!
Jul 27th
1 tag
Jul 8th
1 tag
Jul 8th
1 tag
Jul 3rd