January 2012
1 post
Procedural meshing gears.
December 2011
1 post
Extending my holiday wishes to y’all! :)
August 2011
1 post
Test for a short animation.
July 2011
2 posts
Test with fracturing objects
Fluids and collisions
I was playing with fluids trying to get it through a pipe. The source was so strong that it back splashed so it looks like water is coming out of both ends… I liked the effect though.
June 2011
1 post
Toronto to Japan with Love
I almost forgot to post this one! Here goes, some procedural, audio-driven particles for a fundraising event in Toronto.
April 2011
1 post
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February 2011
1 post
2 tags
January 2011
2 posts
2 tags
2 tags
November 2010
1 post
Working on a reel of some sort. Far from finished, cause I’m having some issues with the rendering in some shots, but someday, who knows… :)
October 2010
1 post
Just a quick experiment, as I’m playing with fluids simulation… Ended up being a VOP and POP playground…
September 2010
1 post
Growth Pattern
I’ve spent quite some time cracking this one… CHOPs are not hard as a concept, but there’s way too many details to it! But the hardest part was figuring out a way to create an accurate $life attribute to the points I was copying the geometry to.
The rest worked out fine after that :)
June 2010
1 post
December 2009
2 posts
September 2009
2 posts
July 2009
4 posts
Hiatus...
I’m in a bit of a pause due to the fact that me and my wife are about to have a baby (literally at any time now) and work is moving in a whole new direction, but I intend to keep updating this as things change.
Cheers!
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