March 5, 2012

My demo reel, if you haven’t seen it yet. All Houdini work I have done before and during my internship at Side Effects Software.

March 1, 2012

Pyro Shader v2

Part of a look and dev I was doing. I developed the lighting aspec on my own before it was part of the shader.

January 24, 2012

Procedural meshing gears.

December 29, 2011

Extending my holiday wishes to y’all! :)

August 23, 2011

Test for a short animation.

July 29, 2011

Test with fracturing objects

July 26, 2011

Fluids and collisions

I was playing with fluids trying to get it through a pipe. The source was so strong that it back splashed so it looks like water is coming out of both ends… I liked the effect though.

June 24, 2011

Toronto to Japan with Love

I almost forgot to post this one! Here goes, some procedural, audio-driven particles for a fundraising event in Toronto.

April 20, 2011
soda can

soda can

February 9, 2011
soda can ring

soda can ring

January 6, 2011
DNA
Here’s the network… kinda messy, but I’ll polish it for the tutorial. ;)

DNA

Here’s the network… kinda messy, but I’ll polish it for the tutorial. ;)

DNA
Got inspired by an image I saw today and tried to get a sense of what it takes to model something similar in Houdini. This is what I got, without trying to fully reproduce the model I saw.
Guess I’ll create a tutorial sometime soon… :)
Cheers

DNA

Got inspired by an image I saw today and tried to get a sense of what it takes to model something similar in Houdini. This is what I got, without trying to fully reproduce the model I saw.

Guess I’ll create a tutorial sometime soon… :)

Cheers

November 24, 2010

Working on a reel of some sort. Far from finished, cause I’m having some issues with the rendering in some shots, but someday, who knows… :)

October 12, 2010

Just a quick experiment, as I’m playing with fluids simulation…
Ended up being a VOP and POP playground…

September 28, 2010

Growth Pattern

I’ve spent quite some time cracking this one… CHOPs are not hard as a concept, but there’s way too many details to it! But the hardest part was figuring out a way to create an accurate $life attribute to the points I was copying the geometry to.

The rest worked out fine after that :)

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