Renderfarm Creative Company

I'm an FX Artist, among other things, with a passion for animation and design.
I'm brazilian.
I live in Toronto, Canada.
I'm married and father to a wonderful boy and adorable girl.

July 14, 2014 at 4:52pm
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particle explosion v001 from Rafael Santos on Vimeo.

Pyro from particles, color sampling from nearby geometry’s texture.

May 15, 2014 at 3:14pm
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More goo tests from Rafael Santos on Vimeo.

Just playing with sticky fluids for a future project…

January 21, 2014 at 12:47pm
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New demo reel with shots for real projects. Not included are shots I did for Carrie (electrical sparks and blood), Vikings season 2 (boat sails) and Pompeii (to be released).

October 25, 2013 at 11:58am
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Peel off

Feels like I haven’t done anything fun in a while… This is a really simple setup I was showing a friend: a spring SOP and a couple of custom operators to control the activation of points.

October 18, 2013 at 2:15pm
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Renderfarm Creative Company turned 5 today!

Renderfarm Creative Company turned 5 today!

(Source: assets)

July 18, 2013 at 1:22am
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Stretch Map VOP from Rafael Santos on Vimeo.

Based on a concept from Peter Shipkov (petershipkov.com) I created a VOP SOP that generates an estimated stretch map. My goal is to use the map to drive shader attributes, like finer wrinkles on a piece of cloth.
The end result is very similar to Peter Shipkov, except that being a VOP SOP instead of a VEX operator, it’s much easier to edit and extend.

March 18, 2013 at 4:23pm
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Jelly render from Rafael Santos on Vimeo.

Haven’t rendered anything for real in a long time, but here goes a modest attempt, not so well graded.
Shader had to be re-wired to pickup point color in the refraction pass, among a few other small tweaks.
Caustics flickers a bit, probably due to the low-res photon maps… :)

March 7, 2013 at 10:17pm
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jelly from Rafael Santos on Vimeo.

One of the many uses of the cloth solver. Took 6 minutes for 240 frames on my laptop.

February 26, 2013 at 4:59pm
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Lab - WIP from Rafael Santos on Vimeo.

Working on a personal shot for learning purposes. Here’s a couple of simple models and a procedural Jacob’s ladder

June 12, 2012 at 3:56pm
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Just passing time while waiting for renders, re-doing in Houdini something that has already been done in XSI (http://cgndev.com/?p=460)… Still, might be useful some day… :)

Link to source file:

http://goo.gl/8MSog

March 1, 2012 at 3:25pm
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Pyro Shader v2

Part of a look and dev I was doing. I developed the lighting aspec on my own before it was part of the shader.

January 24, 2012 at 2:45pm
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Procedural meshing gears.

December 29, 2011 at 11:14am
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Extending my holiday wishes to y’all! :)

August 23, 2011 at 9:48am
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Test for a short animation.

July 29, 2011 at 11:00pm
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Test with fracturing objects