January 24, 2012

Procedural meshing gears.

December 29, 2011

Extending my holiday wishes to y’all! :)

August 23, 2011

Test for a short animation.

July 29, 2011

Test with fracturing objects

July 26, 2011

Fluids and collisions

I was playing with fluids trying to get it through a pipe. The source was so strong that it back splashed so it looks like water is coming out of both ends… I liked the effect though.

June 24, 2011

Toronto to Japan with Love

I almost forgot to post this one! Here goes, some procedural, audio-driven particles for a fundraising event in Toronto.

April 20, 2011
soda can

soda can

February 9, 2011
soda can ring

soda can ring

January 6, 2011
DNA
Here’s the network… kinda messy, but I’ll polish it for the tutorial. ;)

DNA

Here’s the network… kinda messy, but I’ll polish it for the tutorial. ;)

DNA
Got inspired by an image I saw today and tried to get a sense of what it takes to model something similar in Houdini. This is what I got, without trying to fully reproduce the model I saw.
Guess I’ll create a tutorial sometime soon… :)
Cheers

DNA

Got inspired by an image I saw today and tried to get a sense of what it takes to model something similar in Houdini. This is what I got, without trying to fully reproduce the model I saw.

Guess I’ll create a tutorial sometime soon… :)

Cheers

November 24, 2010

Working on a reel of some sort. Far from finished, cause I’m having some issues with the rendering in some shots, but someday, who knows… :)

October 12, 2010

Just a quick experiment, as I’m playing with fluids simulation…
Ended up being a VOP and POP playground…

September 28, 2010

Growth Pattern

I’ve spent quite some time cracking this one… CHOPs are not hard as a concept, but there’s way too many details to it! But the hardest part was figuring out a way to create an accurate $life attribute to the points I was copying the geometry to.

The rest worked out fine after that :)

June 9, 2010
It took a little to figure out (first I had to go through remembering how to use Houdini, after such a long time… Sorry!!) but I can finally color a mesh using information from a Point Cloud. One of our interns was showing his research on low-cost 3D scanning (decent stuff!) and he couldn’t figure out how to transfer the color information to the reconstructed model. I found some other solutions to the whole 3D scanning issue, but still wanted to give it a go in Houdini.
When I offered to try with his model he was a bit concerned and ended up not giving me the files, but I managed to generate a test point cloud and figured out a VOP-SOP that does the trick. :) Next step will be setting up the low cost 3D scanner! :D

It took a little to figure out (first I had to go through remembering how to use Houdini, after such a long time… Sorry!!) but I can finally color a mesh using information from a Point Cloud. One of our interns was showing his research on low-cost 3D scanning (decent stuff!) and he couldn’t figure out how to transfer the color information to the reconstructed model. I found some other solutions to the whole 3D scanning issue, but still wanted to give it a go in Houdini.

When I offered to try with his model he was a bit concerned and ended up not giving me the files, but I managed to generate a test point cloud and figured out a VOP-SOP that does the trick. :) Next step will be setting up the low cost 3D scanner! :D

December 19, 2009
WIP - Wacom intuos 4
The saga continues, quite a lot of nodes and fun, and I think I’m starting to get the hang of it.

WIP - Wacom intuos 4

The saga continues, quite a lot of nodes and fun, and I think I’m starting to get the hang of it.

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